BigE10 was a final capstone project for PSU's CMPSC 431W: Database Management Systems course. My team and I developed an eAuction website utilizing PHP, MySQL, and the MVC software architecture pattern. The website was coded from the ground up which included design, front end, and back end development. We also implemented proper SQL Injection prevention with parameterization, and User Password Brute Force Attack Prevention to prevent disclosure of users name.
Aside from school and work I enjoy working on different kinds of projects.
This page is a collection of some of the video game projects that I have worked on.
HomeBreak!
A Virtual Reality insurance game created at HackPSU; HomeBreak!: Voted in the top 10 out of ~42 and won the Erie Insurance challenge.
HomeBreak! is a game meant to teach and remind a wide audience, via the rising platform of VR, about homeowner’s insurance and to see what potential robbers may find valuable. In this two player game each player takes turns reprising the role of an insurer and a robber for a modest three-story home. First, the insurer goes through the home and chooses objects to insure; a menu will pop up to let the insurer know how much an item costs and how much they could (probably) pay to insure that object in case of theft. The insurer has to insure as many things as they can humanly manage within a specific time limit.
Once the insurer is done, it’s time for the robber to wreak havoc. The robber gets a similar time limit to essentially have a care-free time going through the home and taking whatever they want. However, in the case of the robber, each item has a weight; so unless the robber can carry a full-sized piano along with several potted plants with ease, they won’t earn as much as they possibly can. This ensures that the robber must think about what objects he/she thinks are valuable and to only steal those.
When both players are done, scores are calculated as follows: the robber’s score is determined by the costs of all of the items that they have stolen, while the insurer’s score is the sum of the insured costs of the objects (since they will be able to replace them) and the stolen goods’ costs that were not insured (since they sadly have to bid those items farewell), all subtracted from the total cost of all of the goods. The two players then swap turns and repeat this process by running the game again; in the end, the insurer who has the higher score is the winner.
Coding Language & Tools:
C#, Unity, Oculus Rift, LEAP Motion, Xbox 360 Controller
The Joe Of All Trades
The Joe Of All Trades was an epic project that never continued past a few levels and a Halloween costume made out of Trader Joe's paper bags. If still done it will consist of a Youtube series, online comic book series, and the Video Game.
The hero will have his morning cup of joe..ustice.
I've always been interested in technology. Building, repairing, and messing with computers has been a hobby of mine for quite a long while.
This page is a collection of a few of my favorite Computer and IT related things.
Immersion Machines 1-5
Five development machines for the D.A.T.A. Lab were built powerful and portable.
While being able to develop in the Unity Game Engine and much more, we were able to get our VR stations around more easily for people to try out our demos.
Title:
Immersion Machines
Date:
October 2014
Project Type:
Portable Development PC's
Xavier
A custom build for portable power! The Graphics Card is bigger than the Mother Board.. and that's okay ;).
Title:
Xavier
Date:
July 2013
Project Type:
Portable Work/Gaming Rig
Penn State University D.A.T.A. Lab
I became a member of Dr. Tucker's lab at Penn State University in the Fall of 2014. Since then I've worked on many different tasks mainly focused around virtual reality.
This page is a collection of research and development tasks and acheivments during my time in the D.A.T.A. Lab at Penn State.
Virtual Reality Research & Development
Research & Development Assistant doing Virtual Reality research at Penn State University for Dr. Tucker's D.A.T.A. Lab.
During the Fall of 2014, Bryan Dickens, Gabe Harms, Steven Sellers, and I worked together with Dr. Tucker to lay the foundation for the Penn State University Virtual Reality Club.
In the Fall of 2015 I took up Presidency of the Virtual Reality Club and it was officially recognized as a student organization at Penn State.